However, in formats like Standard, Historic or Pioneer, there aren’t really any reasons not to include it. In older formats, where there are other powerful lands to include, the Lair won’t be making it. It might not mention Elves on it anywhere, but if you’re playing a Mono-Green variant of Elves, it’s basically a free inclusion. Our final card for the set is a utility land. Four mana is a real hard sell in older formats. These things are a bit of a mouthful when not handled by a digital client.īeyond Standard, better options exist, including Winding Way and the aforementioned Lead the Stampede. However, if the deck is streamlined enough, it could easily be left out entirely, especially if you don’t like having to say “I cast ‘You Meet in a Tavern’ and choose to Form a Party” to your opponent a bunch. The inclusion of Circle of Dreams Druid means that the deck will hopefully be able to make enough mana to utilise a card like this. The question becomes whether or not an Elf deck in Standard will want a Lead the Stampede effect after rotation. The upside is that, if you’ve already got the creatures you want, this new card can be used as a finisher instead. However, Lead is rotating this year, so you work with what you’ve got. An entire extra mana is a big ask for a card that doesn’t affect the board. So, You Meet in a Tavern is no Lead the Stampede. I still find the card quite fun though -especially with that surprise reach hiding up there. Unfortunately, the Varis we got has the restriction and that will mean he’s stuck in his little Dungeon-Elves niche. There’s even a synergy between all the scrying that two of the Dungeons do and Realmwalker to make sure the top of your deck is a stream of Elves. Varis wouldn’t even need other Dungeon enablers to manage it. If Varis didn’t have this limitation, we could effectively go off and complete a Dungeon immediately, especially combined with a card like Realmwalker. Our Elf decks can often throw out a bunch of creatures in one turn. The thing that’s holding Varis back from seeing play outside a very focussed deck is the ‘once each turn’ clause. This is only really relevant for the Dungeon-centric Elves list I’ve been playing in Future Standard, but it’s still quite fun to play. Varis gives us access to the Dungeon basically every turn. The massive boost in mana that the two cards provide together makes cards like Craterhoof Behemoth trivial to cast. I’m also playing Circle of Dream Druid alongside Archdruid in some of my Historic builds. It was nice to see a brand new card help Elves in a format we were struggling with before. We’ve already had success with the Druid on stream immediately after the release of Adventures in the Forgotten Realms. Circle of Dreams Druid helps cover these issues while not fully replacing Marwyn, but working alongside her. Marwyn has two issues: she’s legendary and you need to play her before your other Elves to have her make much mana. Pioneer is a format that was sorely lacking in three-drop ‘lots of mana’ creatures with the only real option before this being Marwyn. While a three-mana 2/1 is incredibly fragile and it can’t really compare to Elvish Archdruid in formats that have access to it, there are formats that don’t get to play Archdruid. Circle of Dreams Druid is the card I’m most excited about in the set.
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