![]() I decided I'd had enough of this pansy sitting around containment nonsense. The left was a bit more solid - it housed one of our two points - but they were coming close to breaking through thanks to their control of a central hall where half the walls had been ripped away. Anybody who ventured there was sniper fodder - even if you just wanted to nip inside the tempting doorway near the top, or chuck a grenade. The right side, down the train tracks toward their spawn point, was a total no-go. I'd been getting better as the round progressed, and figuring out where we all were. Especially if you shoot them in the exposed face shortly after. Seeing helmets blown off is all part of the fun. Whoever has all five wins the round, netting lots of points. DOD works by putting you and your comrades on one side of an asymmetrical map and the enemy on the other, a bit like something out of Counter-Strike, and then having the two of you charge forth and break waves of lead across each other's faces to establish the initial balance of control thenceforth you respawn and charge back into the fray, trying to help your team control its share of the map's five capture points - big flags - and perhaps seize the others. So there I was, fighting the gritty war for the Fuhrer (I'd decided to switch allegiances because the war cries were more amusing), sneaking around a railway yard trying to get a bead on the enemy. My stories are several and varied, but obviously I'd rather talk about the ones where I was a success rather than that one where I walked up the stairs, turned inside a doorway, instinctively shot one of my snipers in the back of the head and then bounced a grenade into my own face to celebrate. Unless you're playing it in East Croydon station, obviously, in which case it's only a matter of time. The good thing being, of course, that nobody has to die for it. Following a tolerable pock- and occasionally spack-marked period of adjustment, Day of Defeat: Source is a delightful memory machine, rumbling along and preparing to catapult you to glorious victory or heartbreaking defeat. But, I thought to myself, perhaps a little cynically?Īs it turns out, he couldn't have been more right. "Ah, you just need a couple of war stories for that," he said, truthfully. Speaking of lovely places where shootings happen, I was in Croydon on Saturday and found myself talking to a friend from one of those paper magazine things about this here review. Ah, the ruined landscape of wartorn France. ![]()
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